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NEWS 16th May 2009

I have been Updating my textures, all of them, which is taking a while so that explains why i haven't been updating.

I have joined a team building a mod for Half Life2 which is called "The New Era", they are very professional and highly skilled, and i cant show anything i have done for them as i have a non disclosure agreement with them, but suffice to say that some of my existing models are going to make an appearance.

I have been doing some updating on my levels too, and have split the first part into 2 smaller levels as compiling was taking forever!, but i think they will work better as 2 smaller levels, that brings the level count up to 4 so far and i will probably split another of the big levels too. I have been musing over using the "Hub" flag in gtk for a level, if you are not familiar with this its is a setting for a level that keeps all the entities in the state you left them when loading another level, and you can go back to the hub level to continue the mission, it stems from Quake 2 especially the "Base" level, where you had to go back and forth to complete the mission.

That being said i have made some conversions of the quake 2 levels, the first 3 plus the "secret" Train level I am using my own textures but the levels will resemble the Q2 levels plus i will add some new sections and features.

I will update my textures page with better examples of what's to come, plus some screens of the updated levels too.

On a different note i have been to see a set for the new Harry Potter movie "The Deathly Hallows Part1" it is a seaside cottage thats being filmed near where i live in wales the photos are here and it is amazing! the roof is made from seashells and it looks like its been there for years, but its completely new! and will be demolished on Monday the 18th of May 2009 (shame).

NEWS 17th June 2008

I am working on some new models now as well as the levels i have made good progress and hope to have a playable level ready soon.

I have a new vehicle for you to look at it is the landing barge for the Imperial Walkers, it is not a well known vehicle as it never featured in any of the movies, but i wanted to put one into a level and after some problems and reworking i finally got a level to compile with the barge in it i am currently working out populating the model for play and it is coming along now.

I have been working on the 3rd map in the series and have made some major additions including a func train witch you will have to ride to get to other parts of the level. Plus i have added much more detail to the level as well as populating with models.

I have added another tutorial to the tutorial page it is for adding a working camera into jedi academy, HERE

NEWS 28th May 2007

I went to London on may 25th to see the Star Wars Exhibition, take a look at the pictures here.

The site is coming along , i am uploading new screenshots of the levels as i am still reworking them, new models are being added and i hope to get them up for download soon.

I still keep adding to my textures and shaders so the files are a little bit late, when i finalize the first couple of levels i will pack up the textures and shaders for download separately as well as with the 1st .pk3.

I managed to get a "max map entities" which is a first but since i am using loads of models for the levels i am not surprised.

I had a little issue with some of my newer textures as there was a visible difference between the existing and new ones which didn't look good at all but i managed to figure it all out, i was saving the .jpegs in 72 ppi instead of 200ppi, i didn't think it would make a difference in the game but it did so another lesson learned.

Latest on the levels

I am totally reworking them (see below) and am still on the fence as whether the location of these levels should be THE Deathstar from Episode IV or a PRE Deathstar base situated within an asteroid or small moon, I remember that in Jedi Outcast there was a base inside an asteroid, so its not beyond reason.

NEW_LANDINGBAY
Here is a recent shot of the Landing bay I am reworking all the levels with totally new textures and models, as you can see this is still a bit dark, but the "glow" on the power columns is quite nice, the shuttle in frame is the games original model.
Here is a new model i have been working on for the levels it is the Control Room from the original Deathstar in Episode IV, I am trying to get as authentic as possible with the look , and as the "Empire" were mass producing weapons, ships etc then they probably produced "Control Rooms".
CONTROL_ROOM_COMPUTERS
IMPERIAL_GUNNER
My first NPC !!!

He took a while to make, as i had zero experience making characters, its the Imperial Gunner from Episode IV.

If it wasn't for Tim "Spacemonkey" appelby's tutorial i would have never done it .

You can find it HERE
I have been making some structural models lately again to save time when mapping , the glow works quite well on the models shown on the right.
new_structural_models
Check out the rest of the site by using the links both left and right, i hope there is enough to keep you interested, I welcome feedback and objective criticism, but just remember to be gentle!.
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